Halloween Game the Eleventh
On
October
31, 1765, Lord Kaskin led his cult into
what he hoped
would be an eternal sleep. John, the
third Lord Kaskin, age 48 at the time of
going into
the machine, had a long history of suspicious and barbaric activity. He had gone to the American colonies in his
youth to escape notice after paying off witnesses to what many called a
“ritual
murder.” In America, he founded a new
estate deep in the woods and continued his occult practices. Building a fine collection from various
sources, he came upon a story from the Native Americans about the
practice of
eating hearts of warriors defeated in combat to gain their power. Through his research as well as that of his
Oriental manservant/wizard Li Chi and mad doctor Thomas Gatsby, Kaskin devised a machine that, if warriors’
hearts were
taken still alive, it would allow them to feast continually on the
fighting
warriors’ spirit, living eternally, albeit in a sleep-state. Leaving his estate to his lawyer for
safekeeping, Kaskin joined his followers
in the
deepest dungeon of his mansion on beds around a machine powered by some
fifty
hearts of captured and murdered Indian warriors.
With Kaskin, sharing his dreams as they
lived in
dreams on stolen life, were his followers:
Matrice – 24 – Kaskin’s
maid, cook, and lover
Li Chi – age unknown – alchemist, wizard, and butler
O’Banion (first name unknown) – 32 – Kaskin’s gun-happy bodyguard, a fiery Irishman
(played by
Joe)
Elroy Kensington III – 56 – a wealthy businessman, loyal to Kaskin’s
cultist ways (played by Preston)
Magnus Silvermane – 60 – wily old
groundskeeper
(played by Paul)
Thomas Gatsby – 28 – crazed physician experimenting with brain
transplanting
and poison (played by Josh)
On October 31, 2010, after some 245
years living in a paradise within their own heads, the machine halts,
and the
cult awakens with their last vision being that of a withered old man,
wrinkled
like a mummy and cradling a lazy eye in his right socket.
Stone had fallen from the ceiling onto the
machine, destroying the central jar and finally freeing the captured
heroic
hearts inside. They struggle to breathe,
but their lungs are nothing more than sand.
Their bodies, long atrophied to mere husks, were unlivable,
though their
souls were free. Kaskin
leads the spirits into the nearest host: the waterworks employee who
had
mistakenly broken through the ceiling of the dungeon.
They stormed into his body, taking control of
his mind and leaving his consciousness, Roger Karlsen,
as
a
weeping
half-being
in the back. The
cult will be allowed to live for a time in Roger’s body, but playing
such a
host quickly burns through the life, and they need to go forward to
find more
bodies.
First, they took account of what they have:
The man wears long pants made of India rubber over his cloth
garments, a
badge with an incredibly detailed image of his face painted, and a
helmet made
of some hard, yet smooth and almost malleable substance none of them
can
recognize. Even more
strangely, a light that produced no heat shown from on top of it. They are in a tunnel beneath the surface, a
plain sewer with numerous metal pipes.
Down the tunnel, they see a ladder leading up, and, for the
first
time in
two and a half centuries, they feel the night air.
The ladder leads to a circular hole in the middle of a street made of
pure
cement. Beside it, giving great flashes
of light, stands a metal carriage. Other carriages stand in the street, but no
horses are to be found. Large houses
with immaculate gardens stand in rows along the street.
Kaskin’s estate
seems to have been broken up among the wealthy with their
own
small mansions built up. The cultists
push Karlsen’s body to the nearest door
and knock.
A black man bearing a bowl with candies wrapped in what seems to be
shining wax
paper answers. He looks confused and asks,
“May I help you?”
Kaskin speaks, “Good morrow. We
would
like
to
speak to your master.”
The man suddenly seems insulted. Perhaps
he was a freedman? A
very wealthy freedman? Whatever
the case, the spirits jammed into a single body have no time to discern
exactly
what had become of society in the future.
They knock him down, and O’Banion’s
spirit
dominates the body.
From further into the house, a female voice calls, “Charles? Is everything okay?”
Kaskin and the others move in Roger’s body
into the
house. A black woman stands in the
doorway to an attached kitchen where two black children sit carving a
pumpkin. Dr. Gatsby leaps to
possess her (Elroy
Kensington
refusing to become one with a person of a lesser race). In
her mind, he asks her questions, probing for what year it is and
knowledge of this new world. She struggles, answering questions
and asking questions in return, though peacefully enough until Gatsby
mentions his syphilis, at which she forces his spirit out of her
body. Free now, she moves toward
what looks like an
ivory
horn sitting on a desk. She picks it up
and presses several numbered buttons upon it.
While she is distracted, Gatsby attempts to possess her again.
The struggle is vicious against the
strong-willed woman, but eventually Gatsby manages to gain control. When he does, he heard a voice inside the
horn saying, “Nine one one emergency. How may I help you?” Shocked,
Gatsby
drops
the phone and steps
away.
From inside the kitchen, a girl calls, “Mom?” Matrice
storms the body of the girl, Carla, while Silvermane
captures the body of her mentally challenged brother, Bobby. Carla cries, Charles is unconscious within his
body, and the wife struggles against control, but Bobby is very willing
to give
up control and information, albeit in cryptic wording.
Needing two more bodies, the party goes to
the home next door, where they find an elderly couple.
Harold Haskens
becomes the unwilling host of Kensington, and Maude is controlled
puppet-like
by Li Chi.
The cult, now in their temporary bodies burning through the energy of
life, have
a little time to plot. Li Chi says
that
the machine can be easily repaired, provided they could find the new
materials
of heroic hearts. They decide that the
Chinaman would begin his work while Kaskin
and Matrice carried out darker deeds as
well as attempting to
contact the descendant of Kaskin’s lawyer. The rest of the cult would go out to explore
the New World in hope of finding heroes.
Bobby’s spirit offers up that the greatest heroes of all could
be found
at a place called “Mixed Comics.” They
ask how to get there, and Bobby replies simply, “Momma drives me!”
In need of directions, O’Banion manages to
persuade
Charles to give them information found on his “cell phonic” using a
spell
called “ghoul-gall.” The magic seemed
evil enough, so they allow him to return to the house to retrieve the
device. After a few moments, Charles’ body
returns,
punching itself in the face and shouting, “Do that again, and I’ll run ya through!” Charles
had
attempted
to
call
for help, but O’Banion’s
viciousness kept the African man’s spirit all but broken.
Armed with a map that drew itself upon a
glass tablet held in the hand, they climb into the Haskens’
horseless
carriage. Gatsby would drive,
using knowledge stolen through mental torture from the black man’s wife.
He starts the car, twists knobs attempting to find a button to raise
the metal
gate that stood behind them, and began a demon’s scream from what the
woman
would later dub, “the radio.” Silencing
the radio with a kick, Gatsby gives up the search, and goes to wrench
the gate open with super-human strength managed by expending lifeforce
from the stolen body. When he returns to the car, he twists a
lever into
“reverse”,
and presses the proper pedal, smashing out the metal gate.
They back into the street, and Gatsby puts
the gear into “drive.” Pressing onto the
accelerator, the car leaps forward, jumping over a curve and swinging
through
the gardens. Fearful cries rang from the
cultists inside. Finally, Gatsby regains
control, and he drives it carefully, never going above the “15” mark on
the
dials in front of him.
Regaining their senses, the cultists decide they must obtain weapons to
subdue
the heroes at “Mixed Comics.” They
“ghoul-gall” a search for weapons and conjure directions for a place
known as
“Al’s Guns.” Changing paths, they drive
to Al’s, which is in a series of shops surrounded by a huge, cemented
plot
Bobby explains as a car parking area.
They come to Al’s just as a burly, bellied man with a
close-cropped
beard is at the glass door, switching off a lighted sign reading “Open.” Going inside, the proprietor, Al, says that
they caught him just in time.
They choose weapons, asking Al many questions.
He begins to grow suspicious about them (a black couple, their Down’s Syndrome boy, and an old white man
shopping for guns
after dark on Halloween?) and finally asks their story.
After some shared glances, the cult decides
to explain themselves.
Al stares at them a long while and finally falls to his knees,
begging
to join their quest for eternal life. Finding
a
kindred
evil
spirit,
Silvermane leaves the
boy
Bobby’s body and takes marginal control of Al.
Meanwhile, Kensington tests shotguns by disintegrating
mannequins,
prompting Bobby to scream and cry, which causes Charles’ wife to begin
to rebel
against Gatsby. Just as he regains
control, a man in a torn white shirt and loosened tie, dripping with
blood from
his crown, bursts inside, out of breath.
“Demons!” he screams. “You gotta save me from the demons!”
The cultists question him, but all he can say is, “They came out of the
sky!”
Deciding to return to their carriage quickly, they pick up Bobby and
their
weapons and hurry into the parking lot.
The man screams not to be left alone and follows.
Once into the open, the scattered clouds
around the full moon part, and horrid
creatures on
bats’ wings from their shoulders descend with harpy screams. They catch at the humans, grabbing them with
talon-claws and attempting to drag them up into the sky.
Bobby is grabbed, which causes his mother to
rebel fully against Gatsby and gain control.
Gatsby flees the body and searches another out before he is
stripped
away from the physical plane. He
attempts to leap into a demon, where he is met with a horrid mind’s eye
of fire
and the unquenchable stink of sulfur. A
voice of pure, seductive evil asks, “Why are you in my servant’s body?”
Gatsby attempts to speak with the Devil, but he is driven away by
horrifying
laughter. He hurries toward the man in
the tie, who is carried off, forcing Gatsby to share the body of Al. The mother, meanwhile, shoots into the sky,
driving several away. The cultists fight
their own demons, with Charles nearly being dragged away (with O’Banion inside), but he finally manages to free
himself,
though landing awkwardly. The mother,
having
lost her child, blames the cultists and shoots at Harold’s body,
crippling
it. O’Banion
forces Charles to shoot his own wife, cleaving her in two with an
illegal AK-47
provided by Al. Charles goes mad inside
the mind.
A feeling of nearby heroes comes over the cult, and they see a van
painted blue
and green drive hurriedly down the street.
The demons turn and begin to pursue it instead, leaving the
battered
cult sans Bobby and the man in the tie.
Kensington decides to leave Harold, sharing a body as they
search the
stores, all filled with clothing, for more hosts. In
the
first
store,
they find a mother and
child, who asks what’s going on. They leave her, deciding they have had enough
of babysitting. In the next store, they
find a tattooed young woman smoking burning hemp hiding behind the desk. Her dazed mind is easily overtaken by Gatsby. In the final store, they
find a young Latin man with a badge reading, “Juan.”
He seems to recognize the tattooed girl and
asks, “What’s the party, Sabrina?”
Kensington surges into his body, and Juan feels the overwhelming
presence
in his
mind. He begs to know what is going
on. Kensington, seeing the crucifix around
the man’s neck and wanting to secure his domination, says
in as terrifying of a voice as he can muster, “The devil knows
your name and finds your soul amusing!” A warm, wet sensation
settles in Juan’s pantaloons, and the man is too terrified to challenge
Kensington’s authority.
With fresh bodies, they pile into Al’s Jeep (Al happily driving) and go
toward
Bobby’s place of heroes. Along the way,
they drive past a multi-headed serpent slithering along the pavement
and marvel
at what a strange world this has become.
The cultists arrive at Mixed Comics finding its windows blacked out and
covered
with hastily nailed planks. A young man
on the roof calls down to them, “Who are you, and what do you want?”
“We’re searching for heroes,” they explain.
The young man seems impressed. “Come
around back! There’s a metal door; I’ll
let you in!”
They creep through the alley to the back of the hurried stronghold and
wait
only a moment before a solid metal door opens.
The cult come into a storeroom piled with boxes, led by another
young
man wielding a round shield painted in stripes of red, white, and blue. Coming into the front of the building, the
man from the roof meets them climbing down a ladder and introduces them
to the
“comic shop.” Rather than being a tavern
or club of heroes, the place is a library with flimsy, whimsically
painted
books. The “heroes” are nothing more
than boys, each a man-child with a large brain addled by too many tales
and a
body half-ignored. They carry swords,
but none of them looks ever used. A word
on one of the boys’ shirts seems to phonetically describe them well: “nerd.”
“Who are these guys?” one of the nerds demands.
The nerd from the roof, Tom, explains, “They said they’re looking for
heroes. And they’ve got, like, a million
guns!”
“Maybe they can come with us!” Dick suggests.
“Survival in numbers,” Harry, something of a chubbert,
adds.
The first refuses. “We only have so many
cans of food! You guys know the zombie
invasion plan; we’ve had it since the tenth grade, and we have to
follow it. Once Han gets here with his
van, we’re going
up to Tom’s dad’s cabin in the woods and hunker down until it’s time to
rebuild
society.”
It becomes obvious that, in their state, the nerds will be useless for
the
machine. Still, there is a possibility
that they may become useful. Clearly,
they have plans and are capable of greatness.
The cult, led by O’Banion’s call
for
bloodlust, spin the boys a tale of not fleeing from the horrors of the
night,
but conquering them. When they seem too
pure for conquest, the cultists lead them into a plan for destroying
all the
evil, purifying the town, and becoming great heroes.
The girl Sabrina’s body doesn’t seem to hurt
their persuasion. When asked how they
know all these things, the cult tells the nerds that they are
time-travelers,
and they need their help to fix their machine (not totally untrue).
As they finish, a loud engine roars from outside, and the final nerd
“Han”,
dressed in a black vest and white tunic, appears. He
hears
their
tale,
dismisses the
objections, and decides to “rock.” The
naysayer nerd refuses to budge and prepares to hunker in the store
alone with
their canned food. They leave him,
marching out the back door and splitting between the van and Jeep, with
the
nerds bickering who gets to ride with Sabrina.
(Though they do not know it, the nerds made the right choice to
leave. The store was infested with a
Spore monster that swiftly began to eat all of the paper, surrounding
and consuming
the final nerd.)
It should also be noted that Han’s van is painted on one side with
planetary
views, alien beasts, and spaceships and on the other with fantastic
forests,
dragons dueling knights, and a wizard. “Sci-fi on
the left,
fantasy on the right.” “What’s in the middle?” “Pure
Han.”
They drive back to Al’s store to arm the nerds.
There, they find flashing blue and red lights with a car marked
“Police”
standing beside a large wagon labeled “Ambulance.”
Harold’s broken body is being carried away on
a wheeled stretcher while the woman they left with her child in a
stroller speaks
with a blue-uniformed city guard. Going
back to the store now seems impossible as Harold or the woman may
recognize
them. Fortunately for the cult, the
police car suddenly comes to life and drives away of its own volition,
prompting the police to chase after it.
In the chaos, they leave Al’s Jeep and hurry into the store. Now armed, the nerds seem all the more
heroic.
They attempt to go out the back where Al’s Jeep stands.
As they approach it, lizard-like laughter
erupts, and Gremlins overcome the vehicle.
Horrified, the cult abandons it and piles into Han’s van to
drive in
search of adventure. With enough merit,
the nerds will become perfect stock for the machine.
They drive through the town for some time before
coming to a “whole” foods market (as if there were half foods in this
age?) where
screams come from the rooftop. Investigating,
they
find
silver-robed
cultists
chanting around a man wearing a green apron
on
a stake above a wispy, silver fire as if made of moonbeams. The female cult leader calls upon the Moon
goddess to accept the sacrifice and begin the destruction of the evils
of
technology.
Seeing this as a suitably heroic event, the moon cultists lead the
nerds into
an attack. First throwing a layer of
grenades, the moon cultists are struck.
Several attempt to flee to a VW Bug, but the nerds cut them off,
capturing one. While the clerk is
rescued by a heroic tackle from Han, the cult leader finishes the
sacrifice by
her own body, conjuring a great silver weasel’s head from the fire. It snatches and grabs, seriously injuring
Han. Finding that the weasel is powered
by the light of the moon, they douse the moon-fueled fire with the
Luddite
cultists’ robes and bodies, finally blocking out the last of it with
the
shadows of the VW.
With Han, the greatest hero, in mortal danger, they decide to take him
quickly
back to the machine to harvest his heart, assuring the nerds it is
their
doctoring from the time machine. Silvermane leaves Al’s body, taking over the
body of the
rescued grocery store clerk, while O’Banion
captures
the cultist known as Vern the Fern. Al
and O’Banion take Han in the VW back to
the
subdivision where Kaskin and the others
were
left. Meanwhile, the rest go in search
of more heroes. The idea of doctors as
great heroes gives them the idea of heading to Halloweentowne
General Hospital.
The group heading back to the dungeon run across an emaciated hobo
(actually
the personification of the monster Greed) asking for money at a stop
sign. They hit him with a flare and drive
hurriedly
into the night. When they come to the
street, they find additional cars parked around the Haskens’
house, including a police car. As they
go inside, they find a policeman. He
reveals
himself as Kaskin, and the cult is much
relieved. A woman dressed in short
leather garments with a face painted like a lady of the night sits in
front of
a mirrored box in the Haskens’ living
room, watching
and listening to moving figures (which, seen before, Silvermane
had suspected of witchcraft… she is, in fact, Matrice’s
new body watching television). Kaskin has them take Han’s barely living body
down through
the sewers to Li Chi, now in a body of a Chinese food delivery boy,
inside the
dungeon where he has repaired the machine.
After carrying him down the chain ladder, the cultists cut up
Han while alive,
capturing his still-beating heart and putting it into a huge new jar
labeled “Pickles.”
The others, meanwhile, come to the hospital, finding it very busy (but
not
overrun by zombies… this time). Walls of
cars surround the entrances where people crashed into one another in
desperation to get to the emergency room.
The cultists and their nerdy compatriots move through the cars
and into
the hospital, finding the entrance guarded by haggard hospital security. Inside, the room is filled with injured being
hastily treated. Looking for potential
heroes, they come across an unshaven doctor (who takes his work too
seriously
to go with them), a 14-year-old with a butcher knife duct-taped to a
hockey
stick in a makeshift scythe (he asks Silvermane
about
his apron, then accepts the explanation of “a long story), and a marine
with a
bandage (who has attempted to get back in touch with his squad, but
decides to
go out with the cultists in the off chance of meeting up with his
fellow
soldiers, who had been fighting a massive atomic robot).
With new allies/prey, the cultists go back
into the parking lot, where a Great Bear moves among the cars. Moving carefully around it, they prepare to
attack. Finally, Tom shoots, hitting the
enormous bear in the hindquarters. It
looks back at him and says nonchalantly, “Don’t do things you may
regret.” The bear walks on, and the
cultists leave it
alone.
Back in Han’s van, they drive on until they come across a man in a
ragged suit
covered in black feathers. Several crows
sit on his shoulders and one atop his ragged, wide-brimmed hat. They honk their horn at him and speed up,
expecting him to get out of the way.
Instead, he looks up at them with black crow’s eyes and calls,
“Feed, my
friends! Feed!”
A cloud of feathers and beaks descend on the van with crows coming from
every
direction. They block out the
windshield, but it is obvious they strike the man from the loud bump. He sticks under the van, calling down more
curses and encouragement for the crows, who
begin
beating their way through the windows.
Running the windshield wipers enough to see, Tom drives the van
to a gas
station, pulling alongside the pumps.
Dick jumps out and starts up the flow of gas into a
flame-thrower. The crows attack him,
injuring him despite
the beating they take from the fire. As
all seems lost, a feeling of heroism comes over the cult members, and
they see
the blue and green van that had driven by them before reappear
squealing down
the road. The crows relinquish, picking
up the Crowmaster by his arms and carrying
him in
pursuit of the van. They chase it some
time before a huge burst of flame kicks from a back window, scattering
the
flock.
The cultists can feel the great heroism of a thousand solved mysteries,
rescued
victims, and avenged memories from the people in the van.
It is going in the direction of Kaskin’s
estate, so they take up pursuit, though
unfamiliarity with the roads causes them to lag behind.
Meanwhile, the other cultists have been at work. While
Matrice, Kaskin,
and
Li
Chi
work in the dungeon, O’Banion
works to convert Al fully. They are
interrupted as they feel the van filled with heroes arrive. Peering through the windows, they watch two
dogs and four humans descend into the sewers by the manhole beside the
vacant
waterworks truck. When the last
disappears,
they rush out and charge toward the hole.
At the top is a lanky young man in a green shirt, who looks up
at them
and shouts, “Zoinks!”
They open fire upon him, and he falls into the darkness below. They hear the cries of the heroes in the
sewer, firing behind them as they run.
Above ground, the others arrive, and the cultists regroup.
Sealing the manhole covers down the street,
they move in from two directions. Al is
caught in a firefight, bleeding severely from the gut, and O’Banion
meets him. Al calls upon O’Banion to help him live forever, but O’Banion
leaves the greedy would-be evil-doer to die, his poorly spent life
quenched. O’Banion
goes to the hole leading into the dungeon, firing his gun at the heroes. The heroes have jammed themselves into a
corner, and a standoff begins where neither can move forward. Kaskin calls out
to
the heroes to surrender, but they refuse.
Even though they are surrounded, they have Kaskin
at his machine, and, without fresh bodies to steal or hearts to start
the
machine, all they have to do is wait for the cultists to burn through
their
life points. They seem to have
researched Kaskin’s project well and
determined their
body-stealing ways.
The heroes begin to convince the policeman to reject Kaskin’s
possession, and finally he does, kicking Kaskin
up
into a shared body with O’Banion. The cop stands horribly confused over the
dead body of Matrice.
When Li Chi tries to make a run for the chain ladder, a
firefight
begins, killing Li Chi. The standoff
returns, but they cannot wait as their life energy goes quickly, so O’Banion destroys the ladder, pinning the heroes
with the
machine, and returns to the surface, where they would meet the rest of
the
cultists.
Upon arriving back at the subdivision, the cultists had been busy. They subdued the soldier and the kid, tasering them both and tying them up as spare
hosts. With Dick
severely injured, they took him into the Haskens’
house,
where
Gatsby
used
Sabrina to seduce Tom into another room.
There, as they kissed awkwardly, he switched
bodies, since Tom was most distracted.
Gatsby shot Sabrina, whose life was nearly used up and now stood
in a
horrified scream at kissing some nerd.
Harry fled into the night, throwing his portly body over the
rear fence
and disappearing amid Kensington’s volley of shots.
When O’Banion
arrived, Kaskin took the body of the kid,
and they
mounted a second attack.
Going down into the sewer, they look into the hole, where the heroes
had
escaped by breaking open the entrance tunnel sealed some 245 years
before. All that was left in the room was
a black
duffel bag sitting beside the machine. Silvermane suspects trouble, jumping into the
room and
grabbing the bag to get it away from the machine. The
bag
is
filled
with explosives set upon a
motion trigger, and the resulting explosion consumes Silvermane
and utterly destroys the machine. The
dungeon is filled with rubble, unusable.
The cultists retreat out of the sewer and work to determine where the
ancient
corridor leading from the dungeon would be today. They
loot
the
blue
and green van of valuable
weapons, and then blow it up. Gatsby
climbs atop a house’s roof with a sniper rifle, looking for potential
escapes
from the heroes. Without the machine,
their hearts are unusable, and so now is the time to merely kill the
heroes in
vengeance. He finally sees shadows
moving along the curtains in a nearby house (where they had climbed up
through
the wine cellar… leaving behind the green-shirted one, who had bled to
death)
and shoots. A shadow
spasms and falls, and a cry of “Daph! Nooo!” rings
out.
Shots fire back, and a standstill begins again as a cold fog rolls
among
them. Kensington takes one of the
discarded carriages from in front of the Haskens’
house,
loads
it
with
rags and flammable liquids, and drives it into the front
window on fire, leaping into the body of the soldier at the last moment
and allowing Juan to explode. With
the
house
on fire, the heroes are forced
to move, finally escaping out a side window.
Gatsby fires at them, and they return shots.
The younger dog shouts, “Puppy Power!” and
tears through the yard, swinging on a rope up onto the roof, where he
tackles
Gatsby and begins to maul him. Gatsby
fights back, eventually catching the dog by the throat and squeezing
with
inhuman strength (converting the energy of his spirit) until its head
pops off.
The older dog, a Great Dane, sees the slaying and gives a horrid howl. Gatsby attempts to flee, and the dog chases
after him over the rooftop. He pins him
in the next street, tearing his head off.
With the last of his life-force, Gatsby manages to jump to share
the
body of Kaskin.
O’Banion runs the dog over with a
van and then
returns to the fight on foot, followed by the beleaguered Kaskin.
The cultists pursue the fleeing heroes, with Kaskin
shooting the policeman while Kensington drops a young woman in an
orange
sweater with a bullet to the shoulder. O’Banion flips over the woman to check if she is
fully
dead. Her glasses covered in blood, she
holds up a fist with wires and says, “Jinkies. Dead man switch.” Releasing
her
thumb,
she
ignites explosives
just as O’Banion jumps clear, using life
force to
propel his body, barely saving himself but at great cost.
By now the cold fog that has rolled in becomes a heavy, icy haze. Kensington chases after the surviving member
of the heroes, a blonde man, presumably the leader.
Firing into the air to cover himself, he
attempts escape over a fence behind a backyard brick oven, but
Kensington
tackles him. They grapple but prove
evenly matched between the hero’s muscle and that of the soldier’s body
Kensington
has taken. At last Kensington attempts
to jump his spirit into the man’s body to overtake it, but he is met
with a
great white light. The internal heroism
of the man, this builder of traps, hatcher
of plans,
and leader of a gang that has solved thousand mysteries, is so great
that his
spirit is not only rejected but broken and dissolved.
The combat of spirits distracts the blonde man, however, and enables O’Banion to lob an armed grenade at him. The man grabs it, readies to throw it back,
but pauses as he looks at it and sighs.
Finally broken, he merely watches the grenade until it explodes,
killing
the last of the Heroes of 2010.
Kaskin and Gatsby in the kid’s body gather
with O’Banion in Vern the Fern’s body as
the icy haze turns to a
dense ice storm. As they begin to
freeze, a shadow walks toward them as if in a vision.
It is the wrinkled old man they had seen
awakening from their eternal slumber, his lazy eye rolling as he
applauds them.
He says, “It has been some time since the Monsters have overcome the
Heroes. Your reward is to stay in Halloweentowne, finding new prey and next year
continuing
the game, this everlasting competition between Good and Evil. But, for now, sleep.”
The man disappears amid the white, and the two bodies are frozen solid
as the
monstrous Ice Storm consumes them.
Inside, however, the spirits still bear the spells of Li Chi,
living on
in hibernation and feeding on the heroism within. In
the
morning,
Halloweentowne
will be reborn as survivors pick up remaining pieces.
FEMA workers will find the bodies still
frozen and turn them over to the city morgue, where they will be thawed
and
release the three spirits of the Body-Thief Cult to begin anew their
quest for
eternal life… by stealing it.